OV Movement

Expanding the Outdoor Voices community by getting people moving at home.

Concept Group Project / UX design, UX research

 
 

Overview

Client: Outdoor Voices Users

Timeline: 3.5 weeks | 2022

Tools: Figma, Slack, Google Suit, GifSki App, Trello

My Role: UX Design, UX Research

An online fitness platform for people who love #DoingThings.

Outdoor Voices is an athleisure clothing company that inspires people to #getmoving. They are aiming to expand their lifestyle brand by connecting people through live and on-demand fitness classes. In order to help them build the “Outdoor Voices community”,  we conducted research to understand the needs of users participating in live and on demand fitness classes to further emphasize their fitness lifestyles.

 

The Problem

Creating an exercise regimen can take a long time that requires taking into account users' busy schedules, fitness levels, social comfort, and affordability. This leaves the user feeling discouraged, excluded, and overwhelmed.

The Solution

Outdoor Voices is an athleisure clothing company with a “community first” approach. By creating a responsive web application with a “mobile first approach,” we can assist fitness enthusiasts to build online fitness regimens that cater to their busy schedules and expand their social circles within the Outdoor Voices’ community. This feature will be integrated into the existing Outdoor Voices e-commerce site.

Process

The Double Diamond Method

To help create better solutions and maintain organization, we utilized the Double Diamond Method, which consists of four phases: Discover, Define, Develop, and Deliver.

This process puts an emphasis on “divergent” and “convergent” thinking, where many ideas are generated before narrowing them down to the best solutions.

 

Research

What’s going on in the online fitness industry?

 
 

According to a report published by Allied Market Research…

The global online/virtual fitness market was estimated at $6.04 billion in 2019 and is expected to hit $50.23 billion by 2027.

 
 

According to a recent study by perfectgym.com, gyms and studios that offer virtual workouts increase their in-person class attendance by 12%.

 
 

Competitive and Comparative Analysis

 

To understand how their current website and class offerings compared to other successful online fitness platforms, we made some comparisons.

Currently, Outdoor Voices only offers classes out of their brick and mortar stores. Although the classes are free, they are only accessible in select locations.

 
 

The Current Outdoor Voices Site.

Current Pathway to ‘OV Events’

 

Misses

  • No way to sort through classes.

  • OV Events is buried in the main navigation.

  • Classes are only accessible to select locations.

 

User Research

 

Getting to know our users.

What do we want to learn from our users? What gets them #DoingThings?

The team conducted 6 user interviews with fitness enthusiasts of varying levels in order to understand what motivates them to stay active, how they feel connected to the fitness community, and what their virtual class preferences are.

 
 
 
 

What users are saying about their fitness classes:

 
It is good for my mental and physical health.
— Project Manager
 
I like convenience and guidance in a class setting
— Small Business Owner
 
 
I create a social dynamic within my fitness community.
— Architect
 
 

What users need in their fitness classes:

 
 
...to be more affordable and flexible with my work schedule.
— Freelance Designer
 
I set a schedule for my fitness routine that works with my busy lifestyle.
— UX Designer
I want to see inclusivity in the athleisure-wear I buy and the fitness classes I take.
— Engineer
 
 
 

From our user interviews we understood that…

It’s important to that Users creating a fitness schedule that fits into their busy schedules is easy.

 
 

Users want to feel comfortable engaging in physical fitness and becoming a part of a larger social network. User’s want to share directly with friends, but also want to feel included in a larger community.

Users do not feel included in an intense all or nothing lifestyle gyms. They need various options to fulfill their exercise regime in an inclusive environment. Representation is important within the fitness community.

User need an affordable and accessible way to stay active and feel included within the fitness community.

 

Personas

Based on our user interviews, we created two user personas to help us gain insight and build empathy for our targeted user.

 

Primary Persona

Meet Jasmine Flowers

“Fitness is a big part of my life that I do regularly to feel and work better.”

Jasmine is a busy girl and fitness enthusiast. She needs an easy way to find and schedule classes that she enjoys.

 

Secondary Persona

Meet Katie D’Amour

“I have a hectic schedule and would prefer on-demand fitness classes that allows me flexibility.”

Katie is new to the fitness scene. She needs the flexibility that on-demand classes offer, but doesn’t want to spend too much money.

 Design

Design Goals

How might we create an easy path to help Katie reach her goals?

 
 
 
 

Streamline flow from class signup to participation.

Create community by allowing users to easily share classes with their friends.

Incentivize users to workout with a rewards system. Also create connections through products.

 
 
 

Ideation

To generate ideas and solutions to help Jasmine’s problems, we collaborated in a Design Studio. We posed a series of “How Might We…” statements and took 5 mins for each one, sketching and then sharing ideas.

  • How might we help Jasmine sign up for a class and plan her workout schedule?

  • How might we help Jasmine feel connected in the fitness community?

  • How might we help Jasmine stick to her fitness routine?

  • How might we create more value to Jasmine’s investment into her fitness routine and OV Movement?

Design Library

Our goal was to visually integrate OV Movement into the per-existing OV e-commerce site using the same color scheme, font styles, and visual elements.

 
 

Mid/High- Fidelity Wireframes

 

Mobile-First Approach

 

Most of our users will use OV Movement on their mobile devices. To best fit their needs, we took a mobile-first responsive design approach.

 
 

Finding a Solution Through Design

 

 

How might we help Jasmine signup for a class and plan her workout schedule?

Solution: Create and streamline the flow of finding and signing up for a class in order to help Jasmine plan her workouts. Navigation and a class filter were important for this solution.

  1. Creating clear and intuitive navigation to navigate between the OV e-commerce site and fitness platform.

  2. Easy access to Jasmine’s Schedule.

  3. Class filter to help Jasmine find the classes that fit her needs and desires.

 

 

How might we help Jasmine feel connected in the fitness community?

Solution: Allow Jasmine to easily share classes with friends and see other members participating in the same classes as her. 

  1. Other OV members are displayed after she has successfully signed up for the class. 

  2. Large “Invite” button to send class to friends in her contacts.

 

 

How might we help Jasmine stick to her fitness routine?

Solution: Setting reminders to alter Jasmine when it's time to take her class. As well as fostering motivation by showing her progress.

  1. Class time reminder that takes her to the class video.

  2. Display Jasmine’s workout streak to show how many days in a row she has completed a workout. 

 

 

How might we add more value to the time and money Jasmine invests in her workouts on the OV Movement app?

Solution: Creating a rewards system to help incentivise Jasmine to stick to her schedule.

  1. We expanded upon the existing OV rewards program. After every workout, Jasmine earns points that can go to her next purchase on outdoorvoices.com. 

 

Prototype Testing

To test our prototype, we conducted 6 usability tests. User’s were asked to complete 4 tasks. 

 

Task 1: From the OV homepage, navigate to OV Movement and find a live virtual class.

Task 2: Find a class by a specific instructor and sign up for the class,

Task 3: Share this class with a friend in the user's contacts.

 

Task 4: It's time for class! Navigate to the class terminal and check out their rewards when the class is over.

 
 
 
 

Test Results

 
 

Task 1: Locate a live virtual class.

33% of the participants achieved direct success (predicted path) and 33% achieved indirect path in locating a live virtual class.

 

Task 2: Finding a class by a specific instructor.

80% of the participants achieved direct success in scheduling a live virtual class with a particular instructor.

 
 

Task 3: Sharing with a friend.

100% of participants achieved direct success in sharing a class with a friend.

 

Task 4: Checking rewards

100% of participants achieved direct success in checking rewards after finishing a class.

 Takeaways and Next Steps

Outcomes

 
 

Search

Some users were confused searching for virtual classes on the mobile website.

Share

Most users were able to share a specific class with a friend of their choice.

Navigation

The main frustrations users had were finding the OV Movement button in the hamburger menu.

Locate

Most users were able to find a specific instructor and select the instructor’s class.

 
 

Next Steps Forward

For the next round of design and testing, I will be the only UX designer and researcher.

 

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